Surya
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Session 3 - Mansion Exploration and
the Return of Brandon the Gnome
- Further into their exploration of the dungeon underneath Lord Bleakstaff's
Mansion the party encountered a circular room, at its centre was an
alter with a blood-stained bowl and a single rusty knife next to it.
An inscription on the knife read "fill the bowl"; feeling
catious after the other traps within this mansion, Scantlat cast "detect
magic", determining that the bowl but not the knife was magical.
- In a moment of genius, Azreal Shackleton poured some of his water
from his water-skin into the bowl and to his amazement, the stone door
in front of the party slowly opened, revealing a pitch black room.
- Baxs Tabber and Azreal entered the room with lit torches; it was
a slight drop into a mosaic tiled pool area, filled with the bodies
of deceased villages. As the two of them trudged through the room it
began slowly to fill with a black liquid (which turned out to be oil),
they noticed that there was a lit torch at the far end of the room.
If the oil level were to reach the flame then the party would be roasted
alive. It was at this same moment that the corpses began to stir.
- The halfling and the fighter engaged the zombies in melee combat
while the rest of the party provided missile cover. The fight was swift,
enabling Azreal to extinguish the torch before the oil level rose high
enough. The rest of the party waded through the oil to gather together
in front of a winding spiral stairs leading upwards at the end of the
oil pit.
- Opening the ancient oak door at the top of the stairs, the party
were greeted by the sight of a large well let study. Book cases lined
ever wall filled with a vast array of tomes, a roaring fire sat underneath
a grand mantelpiece and behind an enormous polished desk sat an unnaturally
withered old man, stroking a putrefied wolf that stood next to him.
- "Ah you have come, well I am afraid that only death awaits you
here; madness is on its way. There is no stopping the madness!"
whispered Lord Bleakstaff; but before he could say anymore Scarntlat
attempted to turn him with holy power. It however only made the wight
fly into a murderous rage and attack the party.

- The fight was vicious, Lord Bleakstaff melted through part of Scarntlat's
armour with a devastating spell whilst the undead wolf almost tour John
the Bard in two. Eventually the party emerged victorious and began to
search through the deceased lord's possessions.
- It turned out that Lord Bleakstaff was a spymaster for a mysterious
group called "The Undying Council", he had been documenting
all the travel and trade down this route for the past two hundred years.
Almost every single tome in the study was an account of interesting
personnel who had passed by the mansion. His last letter he never got
to send mentioned that the skull with emeralds had finally been sighted
and he had dispatched agents to recover them from the scar-faced man
carrying them.
- Among the various tomes the party picked up three interesting tomes:
"An account of The Twelve", "A History of Madness"
and "Ancient Elven Civilizations". Also among his possessions
was Chardum's Bird of Sending a crystal ball of communication.
- Baxs succeeded in activating the crystal ball only to see an eyeless
corpse of a man on the other side, sat in an empty courtroom. The sight
sent his body into shock causing temporary paralysis. The party chose
this time to hide his clothes while he could do nothing about it. When
Khun'tt looked into the crystal ball several minutes later, there was
only an empty courtroom.
- Happy that they had dealt with the curse over the land that was Lord
Bleakstaff, Hammond lobbed a lit torch into the oil pit which slowly
engulfed the mansion in flames, reducing it to ashes and rubble while
the party wandered back to the trade route to continue chasing down
Lambert.
- The rest of the day passed peacefully; however the next morning John
the Bard spotted a wagon going past at a somewhat dangerous speed, riding
in the back with his head out of the window was Brandon, the gnome thief
and partner of Lambert. Baxs and John the Bard gave chase while the
rest of the party rode curiously on to see what would transpire.
- Seeing that he was being chased, Brandon encouraged his driver to
speed up, however the pursuers caught up with the wagon. John the Bard
fascinated the driver causing the carriage to veer off into a field
while Baxs leapt onto the wagon and engaged Brandon in a melee brawl;
who was somewhat confused as to why he was under attack.
- A lucky crossbow bolt from Brandon sent Baxs stumbling out the back
of the cart however the Halfling managed to tumble to safety. Brandon's
victory was short lived as his fascinated driver ploughed the carriage
head first into a tree killing the driver instantly.
- Brandon stumbled out of the destroyed carriage covered in blood and
after a feeble attempt to fight John the Bard was swiftly knocked unconscious
by Azreal.
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